


Our next release will be Corona Renderer 3. That means this release is Corona Renderer 2, and not Corona Renderer 1.8. We decided now was the time to bite the bullet, throw out the old point numbers, and switch to naming each release with a whole number increase! Every release of Corona Renderer brings with it many new features and major improvements, and we realized that really we should never have used a “point numbering” system. Just in case you missed our announcement about that in 2017, we want to remind you that we have changed how we number our releases. A focus on tweaking, debugging, and lots of small feature improvementsįull details later on the page, but first:.Updated Material Library (over 110 new materials!).New material override options to preserve certain materials.5-15% lower memory usage in most scenes.Heterogeneous media (Phoenix FD, FumeFX, OpenVDB, new “Inside Volume” mode in the CoronaVolumeMtl).Reminder: We changed how we name our releases – this is Corona Renderer 2 rather than Corona Renderer 1.8!.If you want to download and install while you read, you will find the latest version at: ĭemo Refresh: If you have tried Corona Renderer before and your 45-day trial expired, you will be glad to know we have automatically refreshed the demo period to give everyone extra 14 days! Simply download and install Corona Renderer 2 from the link above, and activate the demo license right from within Max, so you can try out all the new features for yourself! Enjoy! Read more for full details on the update and the download link! The New Features video is below for the tldr guided tour of what’s new in this release: We’re pleased to announce the release of Corona Renderer 2 for 3ds Max! For this version, we’ve focused on heterogeneous media the first steps in V-Ray compatibility around 110 new materials in the Material Library the Corona Official Toolbar overall reduction in memory requirements a LOT of bug fixes and stability & workflow improvements!
